Articles in this series
The Kuwahara filter is a well-known filter for adding a bit of stylized painterly effects to your renders. The latest version of Blender even includes...
Changes in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method...
I created a sample post-processing shader to illustrate some of the information that can be obtained within a post-processing shader in Godot. You can...