#godot-4
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I've made a quick example showing how to control the mouse with a gamepad in Godot. The left stick controls the mouse and a configurable button can...
The Kuwahara filter is a well-known filter for adding a bit of stylized painterly effects to your renders. The latest version of Blender even includes...
Changes in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method...
I created a sample post-processing shader to illustrate some of the information that can be obtained within a post-processing shader in Godot. You can...
If you want to detect all overlapping bodies of a sphere moving along a line segment in Godot, you can use intersect_shape with a capsule oriented...
If you want a wall to be see-through from the player's perspective but still have the wall cast a shadow within the world, it is useful to be able to...